New Coalition Aims to Reach One Million Students with New Definition of Digital Citizenship
Inspired by our 'From the Classroom to the Boardroom' panel last year during our 4th Annual #DigCitSummit, we connected panelists on stage at Webster University with virtual panelists around the world. The panelists talked about corporate social responsibility, media literacy, global education, parenting in the digital age, emerging technologies, and social emotional learning with both a live and virtual audience. It was at that moment, we knew we wanted to host our 5th Annual #DigCitSummit online during #DigCitWeek, so we could continue to connect and learn with our global community.
.In partnership with EduMatch, we will host our online #DigCitSummit during the week of October 14 - 18th. Each day we will (1) connect classrooms, (2) share #DigCitIMPACT talks, and (3) host Tweet & Talk panels.
Classroom Connections Around the World
Classrooms around the world will teach other classrooms how they put digital citizenship into action in their PK-12 classrooms and beyond. Wednesday, October 16th will feature all Spanish speaking classrooms with our partners EduKtech in Mexico and iWomanish in Spain.
We will connect classrooms 3 hours each day. Each day we have changed the start time by an hour to accommodate time zones. Presenting classrooms should plan to challenge other classrooms to do digital citizenship. The entire week will be full of connections, ideas, projects, and a call to action. Be sure to use and follow #DigCitSummit fo updates.
If you are interested in learning with us, register today. We are currently looking for classrooms to present. All you need to participate is a computer, laptop or device and Wi-Fi. An added bonus would be speakers to amplify voices and a screen to display, but these items are not necessary. We will be sending links to join the livestream each day.
Each day we'll also share #DigCitIMPACT talks which are 7 minute prerecorded stories about making an IMPACT in local, global, and digital communities. On Wednesday, October 16th all #DigCitIMPACT talks will be in Spanish. Interested in sharing your #DigCitIMPACT? Sign up today.
Tweet & Talk Panel with EduMatch
Join EduMatch for Tweet & Talk panels each night at 7 pm EST. We are assembling a diverse group of panelists and topics to discuss daily during our #DigCitSummit offerings. On Wednesday, October 16th our Tweet & Talk panel will be in Spanish.
We are looking forward to learning with you during #DigCitWeek!
Be a #DigCitChampion
As we think about the new school year, we know that our students need more positive examples of what digital citizenship looks like in action. We invite you to join us as we highlight online champions this school year using the #DigCitChampion hashtag.
Our students are counting on us.
Be a #DigCitChampion at a #DigCitSummit
Join us for one of our upcoming Digital Citizenship Summits.
Our focus on a school community, working and learning together, is exactly how you can be a #DigCitChampion at school, home, and work.
#DigCitChampion #DigCitSummit #DigCitCommunity #DigCitIMPACT #DigCitAroundTheWorld
Wherever you are in the world; if you’re a parent, you have similar hopes and fears..
All parents work hard to create loving, positive and healthy environments for their kids to grow up in. But, as parents, there just seems to be so much that is out of our control:
Money, politics, culture, trends (both social and cultural). They’re all things that happen outside of our immediate ability to influence them; and it’s what makes being a parent at times simultaneously wondrous, hilarious and terrifying!
But here’s the thing. There’s absolutely no reason why technology and the internet should add to parents’ worries.
And even better: it’s so simple.
Here are the 3 things that some of our favorite global DigCit Leaders (and DigCit Summit organizers) believe you can do as a parent to foster a positive family environment, where technology enables learning, fun, and being together:
1. Get informed
Dr. Olurinola Oluwakemi is an EduTech Consultant in Nigeria, and spoke at the DigCit Summit Cameroon last year.
Tola Olayefun, who provides much of the energy behind the DigCit movement in Africa, and organized the first DigCit Summit in Nigeria, agrees:
Maria Zabala Pino is a leading thinker in EdTech, parent expert, and organizer of the second DigCit Summit in Spain:
Ben Cogswell, award winning educator from California and organizer of the upcoming DigCitSummit California agrees that it’s about being informed, but also optimistic about what tech can do for our kids, if we know how to use it properly:
2. Be a role model
Kemi: “Our kids learn most by the example we set before them. We, as parents need to model what good digital citizenship looks like for our children. They learn more by what we do more than what we say. These can be done by spending time online together to teach them appropriate online behavior. Keep the computer in a common area where it can be easily monitored. Bookmarking favorite sites for easy access to the children. Create a safe and open environment for children to share freely and take seriously whatever reports made by them.”
Tola agrees and wants to see parents, “become full role models regarding responsible and appropriate use of technology and the internet.”
Ben sees parents’ role as modeling positive behaviors and providing practical guidance for when kids are ready to enter the digital world themselves: “I think that before we just hand kids a phone, we need to have lots of conversations about it. Just like kids have a learner permit before they can drive we need to help them learn how to use it safely, productively, while staying healthy.”
3. Do it together
Ben: “I think a key is taking time to do it TOGETHER. You can explore fun filters and photography, and discuss self image. Take some time to learn something new on Youtube. Play a game together and then have a conversation about it after.“
Maria: “I love when I see families talking about what they do, enjoy, fear, dislike, prefer or hate in their digital lives. I think it’s extremely important to normalize technology, make it part of family life through shared moments, shared conversations and shared learning.”
So, it’s simple. By taking the time to inform themselves, by modeling the behaviors they want to see adopted, and using tech together, parents have it within their power to make the most of the digital world.
As we explore in our DigCitKids book, we believe that it doesn’t matter where you live or what language you speak, we are all in this together. And as all our partners’ contributions show; parenting has the same joys and challenges all over the world!
By getting involved and sharing kids’ experiences online, parents can make sure that digital citizenship isn’t just something that is done at school. It happens at work, and at home. And it’s helping to create a more positive, connected and connected world for all.
As educators and community leaders, we’re passionate about involvement.
We’re proactive at including everybody in creating a more connected, healthier and happier world, but we know that inequality still permeates our global community, across our world and our society.
So, what can we do? How can we leverage technology and our digital connections to break down the societal divides that exist? How can we bring opportunities close to people in our global communities?
Lucky for us, some of our favorite global digital citizenship enthusiasts have some ideas for us:
Proactive government and institutions
The 4th Annual DigCitSummit focused on how digital citizenship is everyone’s responsibility. The “From the Classroom to the Boardroom” theme was a reminder that digital citizenship isn’t just what students do in school, but what we all must at home and at work. This was reinforced by Joanne Sweeney, founder of the Digital Training Institute in Ireland, when she shared her work with governments, international political organizations, national health services, police forces, and media companies on “digital transformation.” This leads us to the recurring theme of proactive governments and institutions - our interviewees had some amazing things to say:
Tola Olayefun, the founder of Resources in Flow, provides much of the energy behind the digital citizenship movement in Africa, and organized the first DigCitSummit in Nigeria believes government intervention is a requirement for ensuring wider access to the web:
Echoing these thoughts, Maria Zabala Pino, a leading thinker in EdTech, a parent expert, and organizer behind DigCitSummit Spain shares:
Ben Cogswell, award winning educator from California and organizer of the upcoming DigCitSummit California added a suggestion for radical governmental action:
Concluding thoughts shared by Eugenia Tamez, a digital citizenship and educational technology consultant, and the organizer who brought the DigCitSummit to Mexico highlight the importance government and educational institutions play:
2. Changing the narrative
At the Digital Citizenship Institute we are committed to changing the narrative, so when our global community shared their thoughts with us on this topic, it immediately hit home of all of us!
David Pollard an educator from Ireland, the organizer for the DigSummit in Ireland, and a leader in helping people to build EdTech Start-Ups, and someone with a real passion for inclusion and accessibility in the digital world:
Maria: “At least in my country, accessibility and inclusion is still a minor topic. It’s so much easier, when speaking about people and their use of technology, to focus on dangers, mistakes and concerns about what happens in the general group of people who have an easy access to digital tools… There are strong initiatives working on enhancing access to people who don’t have it, but political-social agendas keep focusing on what to do avoid problems among people who already have the access. This should change, including both topics.”
Dr. Olurinola Oluwakemi (Kemi), an EdTech consultant in Nigeria who recently spoke at the DigCitSummit Cameroon last year and will be speaking at DigCitSummit Kenya in October shared:
3. Respect and positivity
A pattern emerged during this process - a pattern highlighting the importance of positivity and respect - no matter where you are or what language you may speak. These values transcend all boundaries for us. As our DigCitCommunity Mindset demonstrates, digital citizenship is about human connections on and offline - so we can see the inherent value in the human being we’re interacting with. This is what our DigCitCommunity had to say about it:
Eugenia: “Being empathetic, we need to understand the other person´s perspective, to make a change. Being kind, to create ripples of good, in the real and online world.”
Kemi: “Creating an environment that works for everyone, ensuring involvement of everyone in creating this environment. Defining goals on appropriate and ethical use of technology. Be an advocate, friend, protector, and let them know that we are in this together.”
Ben: “Just make sure that we do our best to stay positive. Reach out to people of difference, and respect others. Don't be a troll. Leave a positive presence in the place you visit.”
Maria: “Respect would be a number 1 behavior [change] for me. Only if we forget about prejudice and respect what others think can we really make a better society, digital or otherwise. We tend to have an opinion and make it final, but there are many issues and actions that could make us better. There are practical ways to improve access or to make the web more inclusive, but these practical initiatives would lead nowhere if we don’t understand that, once we all use technology, respect for the difference is key. Fighting crime or hate is a different issue, freedom of speech is yet to be wholly defined when it comes to having a voice online, but respect is fundamental and still quite scarce.”
So it’s simple: governmental action, proactive community leadership and acting with kindness and positivity will be the principles we need to make the web a more inclusive place.
Our challenges are significant. But so is our passion. And with a global community working together and supporting each, we know we can make a difference.
Now we turn to our global community to lend their thoughts, voices, and actions to the inclusive digital world we want to create. How will you take these action steps and put them into play? What can you take with you today and implement in your home, school, or community? Be the digital change you wish to see in the world!
This post was originally published on www.vr2ltch.com on July 31, 2018.
It is a rarity that I come across an app that all of my PK-5 students can independently use. I can probably count on one hand all of the apps that I use with my students that anyone, from ages 2 - 12, can use!
One that I discovered this past year is 3DBear. I have to say that it has been a game changer in my media center!
3DBear is an Augmented Reality app. The kids can transform our learning environments with just a few taps of the screen. My 5th graders and PK kiddos love it alike. They love how interactive it is and the embedded choice within the app.
I have a lot of great ways that my older students have used 3DBear to create Augmented Read Aloud, Augmented Book Talks, Augmented Book Reviews, and Augmented Greeting Cards. My first graders have used it to create their ideal playgrounds. My Kindergarteners have used it to create the perfect habitat. HIGH Engagement does not even begin to describe it!
One of the main differences of using 3DBear with PreK kids compared to fourth graders or even Kindergarteners, is giving them time to discover what the app can do (I use the Responsive Classroom practice Guided Discovery). In the video below, you can see one of my PreK students choosing and resizing creatures. They also learned how to edit colors and flip them.
You may think that all you would be able to do with an app like this with PK students is just let them play around with it. Not so. While discovery is important at first, in a short period of time they can be given a focused task.
Within 40 minutes, that is 2 scheduled Media classes, we were outside lettering the playground with 3DBear! In the images below you can see a few of my PK students in the playground with 3DBear open and placing letters on objects outside.
I took a pretty common activity that young children use to practice beginning sounds and letter recognition. They were to look around the playground, find something that they know the beginning sounds for, place the letter on it, and take a picture or video. For example, they could put the letter T on a tree, D on the drums, or E on the Eggs. Check out the videos below to see my awesome PreK in action!
Video 1, Video 2
To learn more about 3DBear, check out their website, Tweets, and Grams!
3 Simple Reasons to Unplug
Enjoy the game.
Enjoy the ride, no matter where you are or where you are going. Be in the moment with the people around you. Unplug , make memories, and tell stories.
From a previous post, Be in the Moment: Going Device Free to Fenway Park, June 5, 2016
What I wouldn’t do to have a picture of me and my dad in the bleachers at Fenway Park. But, when I was a kid falling in love with a baseball team in the late 70’s, no one brought a camera to a sporting event, except the newscasters. The rest of us, well, we sat back and enjoyed the game.
It's time to take Marie Kondo's advice and apply it to our digital space.
Some questions to ask as you take inventory: Does it "Spark Joy?" If not, just like cleaning our closets every season, we need to kick off the summer months by reevaluating our digital habits and space and if does not "Spark Joy," it has to go.
Turn FOMO to JOMO
Take that Fear Of Missing Out and turn it into Joy Of Missing Out.
Unplug and do whatever you enjoy doing and make sure you do it with absolute joy! Go to the beach, watch the sunrise or set, count the stars at night, swing on a hammock, play a board game, and get reintroduced to some of your favorite memories of summer, device -free.
From a previous post, Lessons Learned Going Device Free, June 6, 2016
What was my big take away yesterday being device free? I should do it more often. Yesterday, I was not a prisoner to my device. No one virtually owned my attention or my time. I didn’t feel pulled in a million directions nor did I feel compelled that I “had to” check my phone, answer my email, upload my status, etc.
We are proud to announce Classcraft as part of our 2019 - 2020 DigCitAPPROVED partners.
At the Digital Citizenship Institute, personalized learning is the foundation of our core values. We are committed to providing learners of all ages and abilities opportunities to be entrepreneurial, empathetic, inclusive, and innovative as they develop a proactive and positive digital citizenship community mindset. Instead of the one-size-fits-all approach, we want our learners to experience digital citizenship.
When we started working with Classcraft, we immediately knew our visions were aligned:
Foster generations of more empathetic, well-rounded human beings who find value and meaning in living and learning together.
What is Classcraft?
“Student motivation is at the root of some of the biggest challenges facing educators today. It’s what drives the outcomes that administrators seek to achieve: social emotional learning, non-cognitive skill development, improved academic performance, and positive school climate.
Classcraft helps school districts reach their potential by promoting and measuring motivation in real time. By harnessing the power of games to motivate students at a systemic level, Classcraft helps administrators advance initiatives like SEL, PBIS and personalized learning.
Classcraft helps educators motivate students by:
DigCitAPPROVED Tool and Platform
As we like to say at the Digital Citizenship Institute, Classcraft prepares learners to be #DigCitReady. Classcraft’s mission is to make school more relevant and meaningful by creating playful and collaborative learning experiences that teach the whole child. This APPROVED partnership supports using technology, games, and storytelling to provide local, global, and digital communities to think critically and act creatively, to solve problems and create solutions together.
We believe that the classroom can be reimagined using technology, games, and storytelling to create a learning environment that is culturally relevant to today's youth. Their future is likely to be very different from what we know today. It's our belief that fostering non-curricular cognitive skills like collaboration, empathy, leadership, communication, and self-expression will be a critical piece in helping prepare them for the changes they will face as adults.
One of our very favorite champions for student voice and choice, Steven Isaacs in an interview shared: “ I’ve been a fan of the beautiful interface and game elements of Classcraft for a while. I’ve been following the product since seeing the video of how Shawn turned his class into a game. However, I was pushed right over the edge to implement it once the Quests feature was launched. My class is entirely quest/choice-based, so this feature was essential to using Classcraft with my students.”
DigCitAPPROVED Company Organization
Our goal is to partner with organizations who are well-aligned to transform participants into designers, creative thinkers, global collaborators, problem solvers, and justice-oriented citizens. Through our shared goals to prepare students for a more collaborative and global world, and through leveraging technology for social good, our work together has the potential to drastically impact and change the lives of students across the globe for the better.
Classcraft does all of this and more. We particularly love their commitment towards privacy and pledges too:
We absolutely DO NOT sell student data, in any way, shape or form.
Join us on Classcraft if you want to embed digital citizenship while motivating students by making learning seriously fun!
More Classcraft Resources
Classcraft on Vimeo
Classcraft on YouTube
Other Classcraft Resources and Examples in Action
March’s Quest of the Month: Teacher Steve Isaacs’ game design lesson plan
When the Entire Class is a Game
In Classcraft’s Virtual World, Kids Learn Through Gaming — and Look Forward to Coming to School
Classcraft: Transforming the Classroom into a Cooperative Challenge
How to Build an Inclusive Classroom
Research on gamification
3DBear: Our 1st Immersive Technology DigCitAPPROVED Partners with Augmented Reality Examples that Highlight Making an Impact in Communities Around the World
We are proud to introduce 3DBear as part of our 2019 - 2020 DigCitAPPROVED partners. As our first immersive technology partner, 3DBear provides students opportunities to visualize solutions to any problems in local, global, and digital communities. We immediately fell in love with this augmented reality creation tool because we saw the immediate impact it makes in teaching relevant, and as we call at the DigCitInstitute, #DigCitReady skills for students.
What is 3DBear?
“3DBear AR is an innovative learning application that allows users to build Augmented Reality scenes using virtual 3D models and their surroundings. It adaptably allows educators to teach various content in any grade level and any subject using Augmented Reality, 3D-printing, and 21st-century skills. In addition to the app, our gamified lesson plans, class management tool and professional network are available to help teachers in integrating the technology effectively.”
3DBear had our full attention once we read their tag line, “empowering and engaging every student.” Couple that with this statement on their homepage and we knew our common denominator was all about providing opportunities for all students to experience the art of being human.
“Every child has special needs. Teach the way they learn. It’s not just about languages and math. It’s about growing as a human being.”
DigCitAPPROVED Tool and Platform
As a tool and platform, 3DBear provides opportunities for classrooms to build a foundation focused on exploration, creativity, and positive use of technology. These life skills are at the heart of our work and aligns with our DigCitCommunity Mindset.
A recent post by Jennifer Williams during a neighborhood walk illustrates how 3DBear is positively affects your environment by sharing your voice and vision through augmented reality as you think critically and act creatively toward visualizing solutions:
“Learning new technology doesn’t need to be intimidating or confided to the walls of the classroom. With AR learning activities and tools like 3DBear, you and your students can explore the world, share perspectives, meaningfully seek out solutions to problems at local and global levels, and create spaces for critical-thinking and fun collaboration.”
To 3DBear, digital citizenship is participation and empowerment. Our missions are well-aligned to transform participants into designers, creative thinkers, global collaborators, problem solvers, and justice-oriented citizens. Through our shared goals to prepare students for a more collaborative and global world, and through leveraging technology for social good, our work together has the potential to drastically impact and change the lives of students across the globe for the better.
Be the Digital Change
This APPROVED partnership supports local, global, and digital communities working together to think critically and act creatively as we solve problems and create solutions together. We invite you to experience 3DBear with this 90-day trial, so you can develop experiences for your local community to meet the United Nation Sustainable Development Goals while putting digital citizenship into action. We are looking forward to celebrating your vision as you act locally and make an impact globally.
Why you should join us on 3DBear?
This post, Pioneering Involvement in Espoo: Developing the Urban Environment in Augmented Reality shared how middle school students in Finland identified real problems in their local metro station and solved them using 3DBear. Classroom teacher, Kati Jääskö-Santala shared, “The 3DBear application is an excellent tool for developing creativity, which enables children to immediately see the functionality of their own ideas in an authentic environment. The application has almost limitless opportunities for use in school environments.”
Inspired by this connection between digital citizenship, augmented reality, and the Global Goals, we recently hosted a DigCitKids 3DBear session with high school girls in Utah. With our DigCitKids message, we wanted to provide an opportunity for the students to be inspired to take action and empower other students. As we have shared previously, this is, A Winning Combination: 3DBear (Augmented Reality) and Digital Citizenship and we are so excited to bring this type of learning to classrooms around the world.
Other 3DBear Resources and Examples in Action
Exploring and Creating with 3DBear
Planning Learning Environment with Augmented Reality
No Coding Required: 10 Augmented Reality Apps for The Classroom
Exploring and Creating with 3DBear
Tell a Wintertime Story Using Augmented Reality
Augmented Reality Lesson Spotlight: Bring Nutrition to Life
Let's Tell a Story
Why Administrators need to know about 3DBear
Learning Through Augmented Creation with 3DBear AR
Redesign your school as basis for Design Thinking and PBL
Our 5th Graders Created Their Own Augmented Reality With 3DBear!
Using 3DBear for digital storytelling
Magical Learning with Augmented Reality
How to use @3dbearofficial
Exploring 3DBear: AR Stories + Student Engagement
Special Promotion from 3DBear Augmented Reality App
Hollywood Style Storytelling with AR
Teaching with Augmented Reality from AR Classroom Enthusiasts